
All 38 Foods & Prices
16 rarity tiers · exact prices · the jump-tier buying rule · Halloween foods flagged
How The Food System Works
Food is bait. Every throw sends one food item out to whatever distance your Throw Power allows, and the food you loaded decides which animals are willing to come eat it. The ladder runs from the free Carrot through Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret, Divine, Celestial, Eternal and finally Cosmic rarities — 38 items in total. Better food costs astronomically more (the ladder from $30 to $1.8Dd spans 36 orders of magnitude) and pulls proportionally better animal pools.
The critical thing food does not do is add distance. If your throws fall short of a zone, no food tier fixes that — only training Throw Power does. Conversely, reaching a zone with weak food shows you weak animals no matter how deep you throw. Food decides what comes to dinner; Throw Power decides where the table is. Optimizing the two independently is most of this game's mid-game strategy.
All 38 Foods, Rarities and Prices
Notation: K=thousand, M=million, B=billion, T=trillion, Qa=quadrillion, Qi=quintillion, Sx=sextillion, Sp=septillion, Oc=octillion, No=nonillion, Dc=decillion, Dd=duodecillion, UD=undecillion. 🎃 = Halloween Update item. Shank's exact price isn't published in tracked sources (it sits between Burger and Fillet); everything else is cross-verified.
| # | Food | Rarity | Tier | Price |
|---|---|---|---|---|
| 1 | CarrotStarter food, pre-equipped | Common | 1 | Free |
| 2 | Apple | Common | 1 | $30 |
| 3 | Banana | Common | 1 | $150 |
| 4 | Toast | Uncommon | 2 | $4K |
| 5 | Orange | Uncommon | 2 | $20K |
| 6 | Pear | Uncommon | 3 | $200K |
| 7 | Cheese | Rare | 3 | $1M |
| 8 | Bread Loaf | Rare | 4 | $12M |
| 9 | Watermelon | Rare | 4 | $60M |
| 10 | Croissant | Epic | 5 | $650M |
| 11 | Chocolate | Epic | 5 | $3.2B |
| 12 | Mushroom | Epic | 6 | $30B |
| 13 | Bacon | Legendary | 6 | $150B |
| 14 | Burger | Legendary | 7 | $1.3T |
| 15 | ShankPrice not listed in tracked sources; sits between Burger and Fillet | Legendary | 7 | — |
| 16 | Fillet | Mythic | 8 | $57T |
| 17 | Steak | Mythic | 8 | $1.5Qa |
| 18 | Royal Steak | Mythic | 9 | $50Qa |
| 19 | Golden Apple | Secret | 9 | $120Qa |
| 20 | Crystal Melon | Secret | 10 | $4Qi |
| 21 | Ember Bacon | Secret | 10 | $18Qi |
| 22 | Lava Steak | Divine | 11 | $120Qi |
| 23 | Elder Strawberry | Divine | 11 | $700Qi |
| 24 | Phoenix Fillet | Divine | 12 | $4Sx |
| 25 | Star Jelly | Celestial | 12 | $27Sx |
| 26 | Dragon's Apple | Celestial | 13 | $180Sx |
| 27 | Starlight Donut | Celestial | 13 | $450Sx |
| 28 | Glowshroom | Celestial | 13 | $1.4Sp |
| 29 | Sunday Tower | Celestial | 13 | $3.5Sp |
| 30 | Golden Corn | Eternal | 14 | $2.5Oc |
| 31 | Roast Turkey | Eternal | 14 | $28Oc |
| 32 | Caramel Apple | Eternal | 14 | $250Oc |
| 33 | 🎃 Candy Corn | Eternal | 15 | $750No |
| 34 | 🎃 Hot CiderSource lists $8.5DC; treat as community-tracked | Eternal | 15 | $8.5Dc |
| 35 | 🎃 Golden PumpkinCommunity-reported best food for Harvest Fields animals | Eternal | 15 | $75Dc |
| 36 | 🎃 Ghost Chowder | Cosmic | 16 | $18UD |
| 37 | 🎃 Calamari Rings | Cosmic | 16 | $200UD |
| 38 | Phantom LobsterMost expensive food in the game | Cosmic | 16 | $1.8Dd |
When Each Upgrade Is Actually Worth It
The jump-tier rule: hold your cash until you can afford a full rarity-tier jump, then buy. Buying Toast at $4K when Orange at $20K is two days away wastes cash that pen expansion needs right now. The exception is tier-edge friction — if the animals showing up at your max depth are consistently too weak to fund the next push, stepping one food up instead of one tier up is the cheaper fix. Watch the income gap: if your pen's earnings per second can cover the next food price in under a minute of AFK, you're ready to buy.
Three checkpoints define most players' food progression. The Cheese wall ($1M, Rare tier 3): your first seven-figure purchase, and the moment pen income genuinely starts compounding. The Golden Apple gate ($120Qa, Secret tier 9): where Mythical Paradise's Phoenix and Dragon become realistic targets. And the Cosmic endgame (Ghost Chowder and above): where Phantom Harbor's S-tier ghosts enter the spawn pool and Nuclear Wasteland hunting becomes practical. Between checkpoints, upgrade pen slots and bars before food.
One seasonal note: the Halloween foods (🎃 rows above) were added October 25, 2026, and as of November 8 they're still in shop stock — the developer deleted the event's official end-date listing, so seasonal foods may remain permanently or rotate out in a future update. If you're buying one for its reported perk (Golden Pumpkin for Harvest Fields hunting), don't wait for a confirmation either way; community reports are currently the only data we have.
FAQ
How many foods are in Throw Food For Animals?
What is the most expensive food in Throw Food For Animals?
When should I buy the next food tier?
Does food rarity affect which animals I attract?
Where do I buy food in Throw Food For Animals?
What are the Halloween foods and are they still available?
What's the difference between food tiers and food rarity?
Is the Phantom Lobster worth buying for Nuclear Wasteland hunting?
Data checked November 8, 2026. Throw Food For Animals updates often — we re-verify numbers after each update.