How This Tier List Works
Every animal in Throw Food For Animals is ranked by one number: its base income per second. That's the stat that compounds into your cash flow, fills your pen slots, and decides how fast you can climb the 38-food ladder. We cross-checked the November 2026 tier data between two independent trackers (VacancyBee's November 2 update and Game.Guide's animal database at game version 1195) before ranking anything here — where sources disagreed, we noted it instead of picking a number.
Two structural rules matter more than any individual ranking. First, only ten animals earn at once — your plot holds ten earning slots, so your "best team" is literally your ten highest earners, and everything below them is inventory or sell bait. Second, egg and shop animals don't have fixed incomes at all — they multiply your best animal, which is why the Pumpkin Monster (x9) is the true ceiling for paying players even though its "income" on paper is a percentage, not a number.
Quick View: All Tiers
| Tier | Where They Come From | Income Range |
|---|
| SS | Halloween Egg / Shop | x1 to x9 of your best animal |
| S | Nuclear Wasteland, Phantom Harbor | $2Dc to $410Dd/s |
| A | Harvest Fields, Shadow Realm | $250Sx to $3.2No/s |
| B | Mythical Paradise, Ancient Ruins, Hell, Deep Waters | $1.2Qa to $380Qi/s |
| C | Winter, Prehistoric Forest, Deep Waters | $1.2T to $750T/s |
| D | Taiga, Mountains, Winter | $1.2B to $750B/s |
| E | Mountains, Ocean, Jungle | $1.1M to $800M/s |
| F | Forest, Savanna, Desert, Jungle | $1 to $720K/s |
SSEgg & shop animals — scale off your best animal
| Animal | Income | Source |
|---|
| Pumpkin Monster | x9 your best animal | Shop (499 Robux) |
| Reaper | x5 your best | Halloween Egg (80 Robux) |
| Reaper Steed | x3 your best | Halloween Egg |
| Giant Squid | x3 your best | Halloween Egg / Shop (300%) |
| Demon | x2 your best | Halloween Egg |
| Skeleton Horse | x1.5 your best | Halloween Egg |
| Woolly Mammoth | x1.5 your best | Halloween Egg / Shop (199 Robux, 150%) |
| Skeleton | x1 your best | Halloween Egg |
STop free-to-play earners (Nuclear Wasteland / Phantom Harbor)
| Animal | Income | Source |
|---|
| Waste HarvesterHighest catchable animal | $410Dd/s | Nuclear Wasteland |
| Meltdown Idol | $205Dd/s | Nuclear Wasteland |
| Rad Scarecrow | $102Dd/s | Nuclear Wasteland |
| Ferro Wyrm | $51.2Dd/s | Nuclear Wasteland |
| Isotope Angel | $25.6Dd/s | Nuclear Wasteland |
| Ghost Pirate | $256Dc/s | Phantom Harbor |
| Glassback Colossus | — | Nuclear Wasteland |
| Siren Spire | — | Nuclear Wasteland |
| Reactor Golem | — | Nuclear Wasteland |
| Sludge Mimic | — | Nuclear Wasteland |
| Barrel Brute | — | Nuclear Wasteland |
| Uranium Stag | — | Nuclear Wasteland |
| Reactor Hound | — | Nuclear Wasteland |
| Lich | — | Phantom Harbor |
| Ghostly Horse | — | Phantom Harbor |
| Banshee | — | Phantom Harbor |
| Specter | — | Phantom Harbor |
| Wraith | — | Phantom Harbor |
| Poltergeist | — | Phantom Harbor |
| Ghost | — | Phantom Harbor |
AStrong end-game earners (Harvest Fields / Shadow Realm)
| Animal | Income | Source |
|---|
| Headless Horseman | $3.2No/s | Harvest Fields |
| Pumpkin Golem | $1.6No/s | Harvest Fields |
| Witch | $800Oc/s | Harvest Fields |
| Nightmare | $32Sp/s | Shadow Realm |
| Jack-o'-Lantern | — | Harvest Fields |
| Witch's Cat | — | Harvest Fields |
| Scarecrow | — | Harvest Fields |
| Zombie Crow | — | Harvest Fields |
| Raven | — | Harvest Fields |
| Shadow Demon | — | Shadow Realm |
| Hellhound | — | Shadow Realm |
| Phantom Dog | — | Shadow Realm |
| Shadow Wolf | — | Shadow Realm |
| Cursed Owl | — | Shadow Realm |
| Cursed Raven | — | Shadow Realm |
| Black Cat | — | Shadow Realm |
BMid-game workhorses
| Animal | Income | Source |
|---|
| Phoenix | $380Qi/s | Mythical Paradise |
| Dragon | $270Qi/s | Mythical Paradise |
| Wyvern | — | Mythical Paradise |
| Amphiptere | — | Mythical Paradise |
| Simurgh | — | Mythical Paradise |
| Pegasus | — | Mythical Paradise |
| Unicorn | — | Mythical Paradise |
| Raiju | — | Mythical Paradise |
| Hydra | — | Ancient Ruins |
| Minotaur | — | Ancient Ruins |
| Sphinx | — | Ancient Ruins |
| Qilin | — | Ancient Ruins |
| Archaeopteryx | — | Ancient Ruins |
| Microraptor | — | Ancient Ruins |
| Leviathan | — | Ancient Ruins |
| Triple Cobra | — | Ancient Ruins |
| Cerberus | — | Hell |
| Dullahan | — | Hell |
| Chupacabra | — | Hell |
| Manticore | — | Hell |
| Winged Imp | — | Hell |
| Gargoyle Bat | — | Hell |
| Bunyip | — | Hell |
| Mothman | — | Hell |
| Plesiosaur | — | Deep Waters |
| Kraken | — | Deep Waters |
| Mosasaurus | — | Deep Waters |
| Megalodon | — | Deep Waters |
| Whale | — | Deep Waters |
CTrillion-level earners
| Animal | Income | Source |
|---|
| Shark | $750T/s | Deep Waters |
| Swordfish | — | Deep Waters |
| Anglerfish | — | Deep Waters |
| Velociraptor | — | Prehistoric Forest |
| T-Rex | — | Prehistoric Forest |
| Spinosaurus | — | Prehistoric Forest |
| Brachiosaurus | — | Prehistoric Forest |
| Gallimimus | — | Prehistoric Forest |
| Dimetrodon | — | Prehistoric Forest |
| Triceratops | — | Prehistoric Forest |
| Pterodactyl | — | Prehistoric Forest |
| Sabertooth Tiger | — | Winter |
| Lindworm | — | Winter |
| Mammoth | — | Winter |
| Polar Bear | — | Winter |
DBillion-level earners
| Animal | Income | Source |
|---|
| Caladrius | $750B/s | Taiga / Mountains / Winter |
| Tanuki | — | Taiga |
| Goat | — | Mountains |
| Husky | — | Taiga |
| Fenrir | — | Taiga |
| Kitsune | — | Taiga |
| Bear | — | Mountains |
| Jackalope | — | Taiga |
| Wolf | — | Taiga |
| Caracal | — | Mountains |
| Cockatrice | — | Taiga |
| Honey Badger | — | Mountains |
| Griffin | — | Mountains |
| Yak | — | Mountains |
| Bull | — | Mountains |
EMillion-level earners
| Animal | Income | Source |
|---|
| Thunderbird | $800M/s | Mountains / Ocean / Jungle |
| Capybara | — | Jungle |
| Roc | — | Mountains |
| Guinea Pig | — | Forest |
| Llama | — | Savanna |
| Seal | — | Ocean |
| Leafy Sea Dragon | — | Ocean |
| Mantis Shrimp | — | Ocean |
| Seahorse | — | Ocean |
| Goblin Shark | — | Ocean |
| Jellyfish | — | Ocean |
| Turtle | — | Ocean |
| Crab | — | Ocean |
| Gorilla | — | Jungle |
| Tiger | — | Jungle |
FStarters — sell as you progress
| Animal | Income | Source |
|---|
| Crocodile | $720K/s | Savanna / Desert / Jungle |
| Cobra | — | Desert |
| Koala | — | Jungle |
| Parrot | — | Jungle |
| Bat | — | Forest |
| Lizard | — | Desert |
| Kangaroo | — | Savanna |
| Horse | — | Savanna |
| Jackal | — | Desert |
| Dingo | — | Desert |
| Snake | — | Desert |
| Emu | — | Savanna |
| Vulture | — | Desert |
| Hamster | — | Forest |
| Lion | — | Savanna |
| Elephant | — | Savanna |
| Aardvark | — | Savanna |
| Zebra | — | Savanna |
| Hyena | $200/s (shop free) | Savanna / Shop free item |
| Giraffe | — | Savanna |
| Quokka | — | Forest |
| Ostrich | — | Savanna |
| Pony | — | Savanna |
| Cow | — | Savanna |
| Badger | — | Forest |
| Kookaburra | — | Forest |
| Owl | — | Forest |
| Bunny | — | Forest |
| Frog | — | Forest |
| Snail | — | Forest |
The Depth Rule Most Tier Lists Skip
A tier list tells you what to want; depth tells you how to get it. Every biome in the game is divided into thirds by throw distance, and the spawn table changes by segment: the front third of a zone can only produce animals up to rank 4, the middle third up to rank 6, and only the back third reaches the zone's top rank. Practically, that means chasing the Waste Harvester with the best food in the game accomplishes nothing if your throws land mid-zone — the animal literally cannot spawn there. Distance-first, food-second is the correct hunt order for every rare in the game.
Mutations complicate the ranking in a healthy way. A Rainbow mutation multiplies income by 20 (community odds tracking puts it around 1 in 200 catches), and size variants stack on top — an INFINITE-size catch earns at least 7x its base. That's why the universal advice "sell everything below B-tier" has one exception: check the mutation and size tags first. A Rainbow INFINITE Crocodile from the Savanna can out-earn a plain S-tier catch, and the game displays the income difference right on the animal, so always compare the number on screen rather than the species name.
Reading the Income Scale (Dd? Qi? Sx?)
Incomes in this game leave familiar notation within the first hour: K (thousands), M (millions), B (billions), T (trillions), then Qa (quadrillion), Qi (quintillion), Sx (sextillion), Sp (septillion), Oc (octillion), No (nonillion), Dc (decillion), Dd (duodecillion), and beyond. The gap between tiers is astronomically larger than it looks — a Waste Harvester earning $410Dd/s makes more per frame than a Lion makes in a year. This is also why percentage-based shop animals are so dominant: 900% of a decillion-scale earner beats any fixed income the developers could print without breaking the economy.