
Game Passes
Two passes · x2 Cash (99) · x2 Training Power (149) · which first · gifting · are they necessary?
The Two Passes, Fully Explained
Throw Food For Animals keeps its permanent-purchase catalog deliberately small: two game passes, both with "forever" in their official descriptions. x2 Cash (99 Robux) doubles the cash every animal earns — which is to say, it doubles the game's entire passive economy: pen income, AFK income, the works. x2 Training Power (149 Robux) doubles the XP every pull-up grants, halving the real-world time cost of every distance wall from the Mountains onward. Both are one-time, permanent, and giftable at the same price from their Roblox store pages.
The Buy-First Question
It's x2 Cash, and the reasoning is pure compounding. Cash is the resource every other upgrade is denominated in — slots, food tiers, bars, luck purchases. Doubling it from the early game means every subsequent purchase arrives roughly twice as fast, and the doubling applies to thousands of hours of passive income after that. Training Power's doubling is real but narrower: it accelerates one activity (training), which matters most in the mid-game where zone thresholds steepen. If you only ever buy one pass, Cash is the one; if you're a distance grinder who feels every wall, add Training Power second. The full decision tree, including the Pumpkin Monster's place in it, is on the strategy page.
Do You Need Either?
Honestly: no. The game's design keeps every content gate on the cash-and-training economy, both of which are free to engage — the passes are accelerators, not keys. A committed free-to-play player reaches Phantom Harbor, the Nuclear Wasteland and every food tier without spending a cent, just slower. Where the passes genuinely shine is early: x2 Cash bought in the first hour accelerates everything, which is why community consensus ranks it the best Robux value in the game. And if your budget is zero, the free accelerators still exist — pop-up event clicks during training, the shop's Free Item row, and other players' shared Server Luck in busy servers. The game's actual freebies have always flowed through those channels (there are still no codes — see the codes watchtower for when that changes).
What The Passes Don't Do
Worth stating plainly because affiliate-driven guides blur it: the passes don't unlock content, don't add luck, don't multiply shop animals, and don't stack with each other — they're two independent doublings of two specific resources. x2 Cash doesn't make rare animals more likely, and x2 Training Power doesn't increase pen income. The game's luck economy (mutations, rare spawns) is entirely separate, driven by Server Luck purchases and Super Lucky Throws — which is also where the third-party money goes, if you were going to spend beyond the passes at all.
One edge case worth knowing: because the passes double base income, they interact with variant animals multiplicatively. A Rainbow (x20) catch under x2 Cash earns forty times its plain base — the pass scales everything that scales. That's the mathematical argument for buying it early rather than late: every multiplier you acquire later (mutations, shop animals, deeper zones) rides on top of the doubled foundation. The full stack math lives in the value list.
The Bottom Line
Two passes, clear jobs, no traps. x2 Cash (99) is the best Robux-per-value purchase in the game and the right first buy. x2 Training Power (149) is the right second buy for anyone who feels the distance walls — and skippable for players whose progression is money-limited rather than reach-limited. Neither is required, both are giftable, and neither will be sold at a discount any time soon. Buy on your schedule, not on a sale's.
FAQ
What game passes does Throw Food For Animals have?
Which game pass should I buy first?
Are the game passes necessary to finish the game?
Can I gift a game pass to a friend?
Does x2 Cash stack with anything?
Is x2 Training Power worth it if I already have a good bar?
What happens to my passes if I play on a new device or account?
Do the passes ever go on sale or rotate?
Is x2 Cash better than buying the Pumpkin Monster for money?
Data checked November 8, 2026. Throw Food For Animals updates often — we re-verify numbers after each update.